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Game Design and Unity

I had a great time talking Monday night on Game Design and Unity.  Here is a quick synopsis of what I covered:

 

Probably the hardest part of game development is just getting started.  We will take a look at focusing on creating your own Game Design Document.

Once we review the general concepts of our document, we will jump into a live session of building a quick app as well as using 2D Toolkit.  We will cover the following topics:

• Input: Touch and Keyboard/Controller

• Particle System

• Collision Detection

• Finite State Machines (FSM)

• Sprite Collections and Animations

• Dicing your sprite sheets

• Sprite Batching

Thank you to everyone who came out and attended!  We had a full house and that is always nice.

I also wanted to post the link to my slides documents and source code made during the talk.

Until next time…

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  1. Chris Bordeman
    September 11, 2013 at 1:52 pm | #1

    I think the hardest part for me, as a programmer, is the design and artwork. In fact, I totally suck at it. Have any suggestions in that area?

    • October 2, 2013 at 12:53 am | #2

      Hi Chris,

      I really think a good place to look is this site:

      http://walkerboystudio.com/index.html

      A lot of my design and inspiration has come from just going through their tutorials.

      • Chris Bordeman
        October 2, 2013 at 12:58 am | #3

        Very cool. I’m definitely going to try some of these out. Thanks Matt.

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