Game Design and Unity
I had a great time talking Monday night on Game Design and Unity. Here is a quick synopsis of what I covered:
Probably the hardest part of game development is just getting started. We will take a look at focusing on creating your own Game Design Document.
Once we review the general concepts of our document, we will jump into a live session of building a quick app as well as using 2D Toolkit. We will cover the following topics:
• Input: Touch and Keyboard/Controller
• Particle System
• Collision Detection
• Finite State Machines (FSM)
• Sprite Collections and Animations
• Dicing your sprite sheets
• Sprite Batching
Thank you to everyone who came out and attended! We had a full house and that is always nice.
I also wanted to post the link to my slides documents and source code made during the talk.
Until next time…