Posts Tagged ‘Windows Phone 8’

Nokia 1520 Windows Phone updates fails

If you are trying to update your software on your Windows Phone and you get the following error:


We are currently unable to check for updates.  (80072f8f)


This may seem like a strange message but most of the time the reason for this is that the date and time on the phone doesn’t match the Microsoft Windows Update Service.

Simply go in and make sure that your date and time are correct.  Also be sure that the year is correct as well.

Once you get that corrected, you should be able to check for updates and successfully communicate with the Microsoft Windows Update Service.

NOTE:  This should be a common fix for all Windows Phones.  Not just the Nokia 1520.  It happens to be the one that I am using for developing.

Hope this helps…

//publish Windows

We are getting very close to Microsoft’s global //publish event.  If you have an app that is almost ready or you are just beginning be sure to come this coming Friday to the event.  It is free of charge.  There is also a competition that has some pretty awesome prizes for those who publish their application for the Windows Phone 8 or Windows 8 stores.

14MDV0016_Banners_Unity-v2Just click on the image and it will take to the registration screen.  You need to look for the Charlotte event.  It is completely free.  There will be live chat support for any questions you may have or get stuck in your development process.  We will have a live feed of all the other locations as well as be able to broadcast what each of you will be working on from our location at Microsoft here in Charlotte.

Come out and register to a great free event.


Introducing Unity

February 27, 2014 1 comment

Update:  I had a great time speaking at the WNC .NET Developers Guild last week.  You can grab the slides and code below!

I had a great time speaking at the Enterprise Developers Guild last night.  We had a great turnout and I wanted to make my slides and code available to all who are interested.  You can grab the slides from here and you can either check out or download the Unity project here.

NOTE:  When you first open the project in Unity and you don’t see anything, be sure to click on the Scenes folder and double-click level1.  This will load that scene and then you should be able to play with the game as it is.

Thank you to everyone who came out…

Game Design and Unity

September 11, 2013 3 comments

I had a great time talking Monday night on Game Design and Unity.  Here is a quick synopsis of what I covered:


Probably the hardest part of game development is just getting started.  We will take a look at focusing on creating your own Game Design Document.

Once we review the general concepts of our document, we will jump into a live session of building a quick app as well as using 2D Toolkit.  We will cover the following topics:

• Input: Touch and Keyboard/Controller

• Particle System

• Collision Detection

• Finite State Machines (FSM)

• Sprite Collections and Animations

• Dicing your sprite sheets

• Sprite Batching

Thank you to everyone who came out and attended!  We had a full house and that is always nice.

I also wanted to post the link to my slides documents and source code made during the talk.

Until next time…

Client-side MVC Architecture

April 17, 2013 Leave a comment

I am excited to be presenting tomorrow night at the WNC .NET Developers Guild.

Here is a summary of what we will be presenting:

With social sites becoming so popular like Facebook, Twitter, LinkedIn, etc, we are reaching a point where consumers are demanding applications and systems that can deliver real-time experiences.  We will look at the landscape and discuss some of the most popular frameworks currently available.  We will also look at the question of ubiquity and how we can leverage good architecture and design to support such models.  Finally, we will take a look a one such architectural approach and look at the pros and cons with such an architecture.

Hope to see all of you there!

Update:  Here is a link to my slide presentation.