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Posts Tagged ‘Game development’

Introducing Unity

February 27, 2014 1 comment

Update:  I had a great time speaking at the WNC .NET Developers Guild last week.  You can grab the slides and code below!

I had a great time speaking at the Enterprise Developers Guild last night.  We had a great turnout and I wanted to make my slides and code available to all who are interested.  You can grab the slides from here and you can either check out or download the Unity project here.

NOTE:  When you first open the project in Unity and you don’t see anything, be sure to click on the Scenes folder and double-click level1.  This will load that scene and then you should be able to play with the game as it is.

Thank you to everyone who came out…

Game Design and Unity

September 11, 2013 3 comments

I had a great time talking Monday night on Game Design and Unity.  Here is a quick synopsis of what I covered:

 

Probably the hardest part of game development is just getting started.  We will take a look at focusing on creating your own Game Design Document.

Once we review the general concepts of our document, we will jump into a live session of building a quick app as well as using 2D Toolkit.  We will cover the following topics:

• Input: Touch and Keyboard/Controller

• Particle System

• Collision Detection

• Finite State Machines (FSM)

• Sprite Collections and Animations

• Dicing your sprite sheets

• Sprite Batching

Thank you to everyone who came out and attended!  We had a full house and that is always nice.

I also wanted to post the link to my slides documents and source code made during the talk.

Until next time…

Build Your Own Game (BYOG) – Using CreateJS and Box2dWeb

I am excited to be presenting tonight at the Charlotte Game Dev group.

Here is a summary of what we will be presenting:

In this session, we will take a look at what it takes to build your own game using CreateJS and Box2DWeb.

We will look at the code necessary to create a simple game as well as talk about how all the moving parts fit together.

Bring your laptop and come prepared to build an application. We will also showcase how you can take your game and launch it as a native Windows 8 application. This is a great feature of Windows 8 since it natively speaks HTML and JavaScript.

Hope to see all of you there!

Window 8 DevCamp – Raleigh

August 20, 2012 Leave a comment

I had a great time presenting in Raleigh for the Windows 8 DevCamp!

As promised, I wanted to post a couple of references that you might find helpful in developing Windows 8 applications:

Also, I have uploaded the port of the XNA Platformer game for Windows 8 in HTML here.  This version targets the Windows 8 RTM.

I had a great time and hope you all enjoyed it as well…